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12.7-12.14: Design and Model the Exterior scene in UE5
The exterior scene, which started on December 7, shows an underground entrance hidden deep in the forest.
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12.3-12.6: rigging and animating character in MAYA
After completed all the character model, I rigged and animated it a basic walking animation. Now all the character parts have been completed, which took 13 days.
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11.30-12.3: Character rendering test and modify in MAYA
After the material drawing was completed, I imported all the models into maya, attached materials to each part, added environment to Arnold for rendering test, and modified the color according to the result.
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11.29-11.30: Painting character’s materials in Substance Painter
I imported them into Substance Painter for drawing the material. I learned a lot of references for that.
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11.28: import models to RizomUV
After I finished all the sculpting in zbrush, I imported the files into the RizomUV.
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11.24-11.28: Character cloth design in MD and ZB
I learned marvelous designer and tryed to use it to make clothes. After I finished making tops, I give up, because the body model in zbrush cannot import md to simulate the effect of fabric on the body, so I decided to carve clothes and make the top fit body better in zb.
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11.23: Character Design in Zbrush
Reference: First of all, there are still a lot of references, because it is a dilapidated scene, I position the character as a female survival and battle in the wild. I also found a lot of references in clothing, color matching and scar design to prepare for the process of drawing materials. I started the character…
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11.23: Consider and Design The Second Version
Exterior reference: In the second version of the cave design, my reference is divided into exterior and interior. In the exterior design, In order to contrast with the final tall interior sculpture, I decided to place the entrance below the ground plane. Interior Reference: In the design of the interior, I first designed the main skylight through the…
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11.20-11.23: Consider and Design The First Version
Reference: Scene Design and Storyboard: When I first conceived my scene, I wanted it to be: the character walks through the forest and at the end hides a very different relic, a huge religious Buddha statue among the rocky. Something like these pictures. Then I designed the storyboard and the concept painting of the scene. The…
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Story Design
Due to China’s long history and culture, dynastic changes and the tradition of burial, Kings have been planning their tombs even from the time they ascended the thron. In order to resist the grave robbers, the tomb often with geomantic omen, unknown locations and even deadly organs, but still not useful. As a result, hundreds of mysterious…