-
Outcome link in Youtube
In general, I have done my best to finish this assignment. Although I am still not satisfied with some aspects, I believe I can make progress in the next work. Proud of myself.
-
12.30: Post-Editing in Capcut
In the end, I used capcut for post-editing, cut and transformed the shots according to the rhythm of the soundtrack, slightly adjusted the colors of each shot, and added some words. Finally, I complete this film. The whole process started from November 20 and was completed on December 30, which lasted 40 days.
-
12.27-12.29: Rendering interior scene in UE5
Finally, the rendering effect, the interior scene is smaller, took me two weeks to complete.
-
12.27: Design the camera of interior scene in UE5
Secondly, the design of the camera is different from the hard cut of the exterior scene. The corridor and cave parts are all shot to the end. At the opening, character looks up at the sculpture and ends with the overlooking role of the sculpture. One is to make the camera respond, and the other is…
-
12.25-12.27: Design Lighting of interior scene in UE5
The lighting of the interior still use the cold and warm contrast. The warm light of the corridor and the sky light of the cave set off each other. The light column of the sky light is a very important point, which has a good effect on highlighting the sculpture.
-
11.27-12.7: Interior scene modeling in UE5
In fact, the interior building was carried out earlier than the exterior. After realizing the error about the first version, the exterior scene was immediately started design, and the corridor connecting with the exterior was added in the interior.
-
12.22-12.24: Rendering the exterior scene in UE5
Finally, I finished rendering the outdoor scene on Christmas Eve, which took 17 days to complete.
-
12.20-12.22: Design the camera of exterior scene in UE5
After the scene had a good effect, I began to design the lens. I used lots of montage techniques, hoping to show the impression of oppression.
-
12.14-12.19: Design lighting of exterior scene in UE5
Then I began to design the lighting, I used aerosol effect more, hoping that the feeling of gloom can be better. Cool colors are also used outside to contrast with the warm tones of the fire in the entrance. The entrance light just shines on the position of the character’s walking stop, hoping to foretell when…
