12.14-12.19: Design lighting of exterior scene in UE5


Then I began to design the lighting, I used aerosol effect more, hoping that the feeling of gloom can be better. Cool colors are also used outside to contrast with the warm tones of the fire in the entrance. The entrance light just shines on the position of the character’s walking stop, hoping to foretell when the character’s face is close-up before the entrance panoramic shot.


Leave a Reply

Your email address will not be published. Required fields are marked *